Mini-games are the backbone of the educational process. Through them, students learn how artificial intelligence is created and works. Their mechanics were developed primarily. After that, we considered the plot seagues, intermediate and final result screens.
A separate task was to make three difficulty levels for different age categories. To speed up development, the mechanics remained almost the same, changing only the content, so everyone deals with mathematics adapted to the school curriculum. Something we have changed: for children in 1−4 grades we explain their mistakes and help them correct them, while 5−11 grades find out about the mistakes only at the end of the simulator.